#pragma once
#include "State/GameState.h"
namespace LTGame
{
	class ST_SYSTEM
		:public GameState
	{
	public:
		ST_SYSTEM(GST_FLAG flag);
		~ST_SYSTEM();
		bool logic(void);
		void paint(void);
		bool doPressLogic(int i);
		void paintPressLogic(int i);

	public:
		virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
		virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
	private:
		float screen_v;
		int selIndex;
		bool isExit;

	};
}